'There is always an eerie twilight on Atlantis Avenue. Even at midday only a little light reaches the depths here, mingling with the glow of the magical light orbs. But the street is always abustle with the forms of the stocky, jovial native Atlanteans, the tall Wreckers, the occasional Faerie kin and other, stranger Otherworlders.
'And now here is the inviting sign of The Whale's Maw. The light inside is even dimmer than in the streets, but it's warm, the ale is good, and the company merry. In one corner an Atlantean in an ill-fitting pinstripe suit, unfashionably combined with a traditional horned helm, winds up a gramophone. Soon the crackly sounds of a soft jazz tune begin. And now you're ready for business. There must be someone here with a newly acquired treasure map or idea for a daring caper. There always is...'
Atlantis Avenue is a concept for a D&D style fantasy game setting I came up with sometime around the summer of 2010. My goal was to create something that could accommodate all the standard elements of D&D, yet had a unique, original feel to it. It remains a mere concept, a bunch of loose ideas, rather than anything resembling a finished setting. I don't know whether I'll ever use it or develop it much further than this.
Thousands of years ago Atlantis was swallowed by the sea, as punishment for its hubris. As their last act, however, the great Artificer-Mages erected a great dome to protect the last city from the waves. Now the city rests on the side of an underwater mountain range in the depths of the Atlantic Ocean.
Advanced technology was banned in fear of another cataclysm. Life in the great dome city was made possible by magic and simple mechanisms, which vent heat from the volcanic mountains below.
On the other continents life went on, of course, and great civilisations arose. Over the last half millennium or more, shipwrecks in the vicinity of Atlantis have become more common, and in them the Atlanteans have discovered many curiosities, from literature to new fashions and gadgets, along with survivors, who have since become part of the community.
In keeping with the ancient laws of Atlantis, most modern technology salvaged from wrecks is destroyed. However, some simpler mechanical gadgets and such devices that rely solely on the operator's own power and no external source, are generally deemed acceptable, even though some more conservative Atlanteans may still eye them with suspicion.
Native Atlanteans, or Dwarves, as they are called by many other races, are short, stocky, and frequently bearded.
Over the years the Atlanteans have rescued many people from wrecked ships. These humans, as they call themselves, and their descendants have come to form a considerable minority in Atlantis.
Many wondrous creatures have come to Atlantis through mystical portals from other realities. The Atlanteans usually welcome them, as long as they obey the laws of the city. Among the most numerous Otherworlders are those from the world of Faerie, such as Elves.
The inhabitants of Atlantis venture out into the surrounding waters in specially constructed submarines in order to fish and harvest plants for food. The range of the vessels is fairly limited, and the Atlanteans rarely visit regions more than a few hundred miles from the city.
There are still many ruins from Old Atlantis around as well, although many have been taken over as lairs by sea monsters. Few dare venture into them now, apart from foolhardy treasure hunters.
In its days of glory Atlantis was an interplanar hub. Many portals still exist in the city, although many are now rarely used, and considered dangerous. Sometimes adventurers venture through them to uncharted worlds in search of fame and glory. And treasure, of course.
The material on this page is released under a Creative Commons Attribution-Share Alike license. You are granted permission to distribute and modify material, as long as you credit me, Ben B. Bainton, as the original author and distribute it or any derivative works under a similar license.