BossBattle.net

Blog
Labels
Updates
Guestbook
Links
FAQ


BossBattle.net Index:

Blog/Info
-News, thoughts, updates and information

Music
-Homepage of my music projects

Video Game Reviews
-Reviews of games I've played

RPG Resources
-Campaign information, character sheets etc.

Elcalen's Homepage
-Products of my creative interests: poetry, music etc.

Popful Mail Paradise
-A fansite about the Sega CD game Popful Mail

--

Thursday, 17 September 2009

Rolling Out the Ratings

Update: New rating system in video game reviews, plus review of Ys Book I & II.

I resisted giving games absolute ratings in my reviews for a long time. Apart from ratings being entirely subjective, a game is more than the sum of its parts; a game that is seemingly inferior in one or more aspects can sometimes be just as entertaining as a game with a higher overall rating, if not more so. Still, ratings are sort of fun, and can be some kind of indication about the game's overall quality, so I finally gave in, and added a rating system to the video game review section.

The new rating system is quite simple: Games are given simple verbal evaluations on five main areas: general opinion, story, graphics, sound and gameplay. (These have been there since the beginning of the review section.) Now, based on these evaluations, each area is given a rating of no star, half a star or full star. These stars are added up for a total rating of 0-5 stars. (Although, since I don't really review games I don't like, it's rare to see ratings below three stars.)

I've now added ratings to all the existing reviews, although I may still do a little tweaking. Additionally, I recently played the TurboGrafx-16 game Ys Book I & II, a rather enjoyable oldschool action RPG title, and the review is now online.

Labels: , , ,

Monday, 17 August 2009

Dreams from the Fresh Kills

Update: First session of new RPG campaign.

After a few months, I finally got around to starting my new RPG, titled Dreams from the Fresh Kills. This is a mystery story set in modern day Staten Island, New York City, aiming for a surreal atmosphere akin to David Lynch productions. This grew mostly out of a desire to try something different after running Kin of Cerberos, a much more action themed game, for a good while, and also a little from the trouble we had getting the rhythm of fights right in that game. The current game is likely to feature very little combat for the most part, focusing more on character interaction and investigation.

As with earlier games, I'll do story write-ups of each session and post them online. This is primarily for the convenience of me and my players, but anyone is of course free to read them.

Labels: , ,

Tuesday, 23 June 2009

Street Fighter IV

Update: Review of Street Fighter IV

It's been a while again since my last game review, but here we go again with Street Fighter IV, which turned out to be one of the most entertaining fighting games I've played in a while. I'd never really played a lot of Street Fighter previously, it didn't feel quite as interesting and original as games like Guilty Gear, but I'm finally starting to get it.

I haven't really gotten around to playing other kinds of games since MGS4 last winter, though, which is a shame. I'm getting far too lazy...

Labels: , ,

Wednesday, 27 May 2009

Expanding into Music

Update: New music website opened.

I have just opened a new homepage for my music projects. The site will list works that are available, with background information, lyrics and links to downloads.

I have made this website independent of the main site in order to have information available in a clear and concise form for anyone potentially interested in my music, and also in order to better tailor the aesthetics of the site to suit the content.

There's no real new content yet, but I have been hoping to do something in the not-too-distant future... I won't say any more about it before I actually have something to show, though. (Which, knowing me, may be a long while yet...)

Labels: ,

Monday, 30 March 2009

The Dark Before the Dawn

Update: New episode of my Kin of Cerberos RPG online.

Another session of my RPG campaign Kin of Cerberos was played, and the story is once again online for your reading pleasure. This marks the finale of the current 'season', which took almost exactly a year to play. (Six sessions isn't a huge amount for a year, but it's a decent number for our group, I guess.) It also marks the beginning of at least a brief hiatus, during which I hope to try running something fresh. As I said in an earlier post, I've been running this campaign exclusively for three years now, and that's a long time.

Labels: , ,

Monday, 2 March 2009

To Ashes

Update: New episode of my Kin of Cerberos RPG online.

We played another session of my current RPG campaign. I've been running this game for three years now, even if sessions have at times been infrequent at best. That's a long campaign by our group's standards, the longest since I've kept a record of my games. (I don't remember for how many sessions my Dragonlance game back in the nineties ran. I doubt it was much longer than this, though.) Perhaps it's time for a break soon, time to try something a little different, if only for a few sessions. But not before a climactic ending to the current story arc...

The summary of this session is available online, like usual. It's not very long this time, as I didn't have much time to plan for the game. (Well, I had a couple of months, really, but I was too lazy to start planning before we actually settled on a date, and then it was too late.)

Labels: , ,

Thursday, 18 December 2008

Metal Gear Solid 4

Update: Review of Metal Gear Solid 4: Guns of the Patriots.

I finished MGS4 last night. It meant another late night, but there was no way I could stop before it ended. The review is now online. It's a real fanboy review, nothing but praise upon praise, really. But I can't help it. It's simply the best game I've played in years. It made me remember how much I loved this series. And that's an end to it.

I'm not sure what I'll do now. I was playing Folklore before I got MGS4, but going back to it right after such brilliance might be bit of a letdown. It's a fun game, but no masterpiece. In any case, I'll be going to the country for Christmas soon, so I won't have time to beat an entire game anyway.

Labels: , ,

Friday, 12 December 2008

Crime Scenes

Update: New episode of my Kin of Cerberos RPG online.

We played another session of my RPG campaign Kin of Cerberos. Not much to say about it, really. The story can be found online, as usual.

Labels: , ,

Thursday, 20 November 2008

I Lost a Button

Update: A few new (old) poems added

I added a few old poems from my archives to the poem page. These aren't really particularly good poems, more like collections of thoughts that have been going through my head at the time. They're rather melancholy, and some bits are quite personal, too.

Interestingly, along with the haikus I added were a few haikus written in Japanese. I have no idea what they say. I must have written them years ago when I was taking a Japanese class, but I've forgotten most of it since. Especially the kanjis. (Really, if it wasn't for the kanjis, I'm sure I'd be fluent in Japanese by now.)

Labels: , , ,

Saturday, 18 October 2008

Labels for All to See

Update: Added a label list

I've been wanting to add some kind of label list for quite some time. Once a blog has grown a bit, it can be very hard to find items of interest, unless you're looking for something very specific (in which case you can use a search feature). Of course you could browse through all the archives in order, but who'd want to do that? However, if you take a glance at a label (aka tag or category) list, you might well spot something interesting.

Now, blogs on blogspot.com can be easily customised with a label list widget, but that's not possible when you publish via FTP to another server, like I do. So I decided to write a little PHP code to do it. This was the first time I've ever tried my hands at PHP, so the process took a whole evening, even though the resulting bit of code is quite short and simple. It's very crude, but it appears to do what it's supposed to. You can navigate to the label list from the menu bar on the left.

Labels: , , , ,

Wednesday, 15 October 2008

The Tell-Tale Hearts

Update: New episode of the Kin of Cerberos RPG online

Yup, after another break of several months, I finally ran another session of my current RPG campaign. Although a fairly simple scenario overall, there were some pretty big plot twists!

We've been trying to tweak the combat system, but I'm still not happy with it. We had one fight scene, not even a particularly tough one, but it must have eaten up half the time we played. Honestly! Ok, we spent some time reading up on and discussing rule details, perhaps partly cause it had again been a while since the last session, but still... I really don't know how to make the system lighter but still provide enough variety to keep the fights interesting...

Labels: , ,

Wednesday, 1 October 2008

Welcome to the Benverse

Update: Added (the beginnings of) a Benverse Encyclopedia to the RPG section

Many of my RPGs in recent years have been set in the modern day, including my current campaign, Kin of Cerberos, and past games New Angel Evolution and Beyond the Bridge: The House. I didn't design these settings to be compatible to start with, and indeed there are some elements in their backgrounds that are quite different. However, the more I think about it, the more convinced I am that it would, in fact, be better if the games, and possible future games set in the modern day (or recent past/near future), took place in a shared universe. Not only would it make crossover scenarios possible, but I'd have a wealth of ready material, characters etc. that I could potentially use in future games.

So, as of today, my past and current modern day games officially take place in the same world, which I'm jokingly referring to as the Benverse, for lack of a better name. This move should actually have very little bearing on my current campaign. The characters will be aware that a nuclear bomb exploded in Alaska in 2003 (as told in my earlier campaign, New Angel Evolution), but that's pretty much it. To help bring these game worlds together, I've written the beginnings of an 'encyclopedia' that describes crucial concepts, events and characters from the various games.

I should carefully read through all my old plot synopses, to see if anything needs retconning, as the campaigns weren't initially designed to be compatible. But there shouldn't be anything major, I think. The greatest differences are probably in the backgrounds that I'd thought of in my head, rather than the details given to the players. You can't tell an audience too much, after all. You've got to retain a feeling of mystery.

So what is the Benverse like? It is an alternate Earth, very much like our own, but with some crucial differences. Namely, the existence of various supernatural forces. It also follows a different timeline from ours, including, for example, the nuclear explosion mentioned above.

As I've made clear in my blog, I've been reading a lot of comics recently, both from Marvel and DC. I'd be lying if I said this had nothing to do with my desire to have a larger, shared universe for my games. But the fact is, it makes sense, for reasons I described above. So far I've run, and am running, too few games for there to be much interesting crossover in them, but who knows what the future might bring?

Labels: , , , ,

Tuesday, 16 September 2008

The Occult Significance of Magpies

Update: New article discussing magpie divination

The magpie rhyme is a quaint bit of folk superstition. There are many versions, but one of the more common goes like this:

One for sorrow, two for joy
Three for a girl, four for a boy
Five for silver, six for gold
Seven for a secret never to be told

The idea is that if you happen to see a group of magpies, their number will tell you your future. Whether it has ever been used very seriously for fortune telling is not known, but it does seem a little unlikely. But why not? I wrote a little article which discusses a possible way to actually use the magpie rhyme for divination purposes, based on ideas from traditional occultism. (I first started to write a blog post on the topic, but it grew much too long and I decided to make it into a page of its own.)

This also marks the creation of a new section for articles on spiritual and occult topics. For now it'll be just a subsection of the Elcalen's Homepage area, as it's still quite small.

Labels: , , ,

Monday, 18 August 2008

Hoshi Five Points Special Tactics Team

Ok, I've pasted links to this here and at Facebook over the past few days, but I don't know if anyone's picked up on them. I guess I might as well go official. (Not that that's likely to attract many more readers, but what the heck...)

Hoshi Five Points Special Tactics Team is a new experiment of mine. It's a fictional blog that chronicles, from the point of view of the main characters, the adventures of an independently operating team of special operatives investigating the more out-of-the-ordinary threats to mankind. Influences come from superhero stories, anime shows and the like.

I've just gotten started, and the future of the project remains unseen. I'll try to keep it up for a while at least, but I'm sure that posts won't always be as frequent as they've been in the first few days. But of course that's the whole point of blogs. You can write just a little at a time and only when you feel like it...

I'm sure I'm not the first to write a fictional blog, but I don't really recall running into many, at least not themed quite like this one... Anyways, I'm doing this just for the fun of it, and I hope someone at least'll have fun reading it.

Labels: , , ,

Monday, 28 July 2008

Butterfly Paradigms

Update: Added BossBattle.net's first ever comic, Butterfly Paradigms

I have a passion for comics, both Japanese and Western. I would love to create my own comics, but I discovered years ago that I have no natural talent for drawing, and neither the patience or time to learn it the hard way. So a couple of years ago I had this idea. If I can't draw myself, I'll use images created by others.

The result was a little experimental comic by the name of Butterfly Paradigms. It was put together from various photos downloaded from Flickr (all under a Creative Commons license), which I then modified to look more artistic and, well, comic-like. Butterfly Paradigms was intended to be a continuing series, an original and rather surreal take on the superhero theme, but I never got around to creating a second issue. In the end this method of creating a comic seemed too restricting and finding suitable images was a tedious task.

Now, I came accross the first issue again recently and decided it worked reasonably well even as it is, as a stand-alone comic, even if it is very short (just 12 pages) and has very little story. I did one or two little tweaks (mainly removing references to future issues), and uploaded it. So here it is for anyone interested, in PDF format. You can download the file directly here.

Labels: ,

Monday, 14 July 2008

Doomed

Update: Review of the Doomsday Engine version of the classic game Doom

Well, the next game I got around to writing about wasn't Loom, but Doom. Well, close enough. Every true gamer should be familiar with Doom, but not everyone might know about the modern 'source ports' which have not only brought the game to modern platforms, but also greatly improved the graphics and controls. The Doomsday Engine is one of the most advanced of these ports. It's true to the original game, and can be configured to look and play very close to it, but also supports much prettier polygon graphics, improved textures, lighting and mouse control similar to more modern FPS games. Good old Doom with nicer graphics and more precise control, what could be cooler? It's the only FPS game I've ever really loved, and will probably always be.

Labels: ,

Wednesday, 2 July 2008

Guilty Gear X2 #Reload

Update: Review of Guilty Gear X2 #Reload for PS2

Another day, another video game review. I told you to expect a review of Guilty Gear X2 soon. Didn't know I'd get around to it this soon, though. But that's arcade games for you. Most games you have to play, and play, and play, and then they're over. And then you write a review based on the entire experience. A fighting game, on the other hand, is something you keep coming back to, again and again, just to play a session or two. It doesn't end. There's always more to learn, room for improvement. Yet you can get the gist of the game in just a few sessions, well enough to write a pretty fair review of it.

Well, at least that was the case for The King of Fighters, which I bought last week and reviewed just half a week later. I've been a fan of Guilty Gear for a couple of years already, just haven't gotten around to writing a review.

Labels: ,

Tuesday, 1 July 2008

The King of Fighters XI

Update: Review of The King of Fighters XI for PS2

Another game review within 24 hours. Aren't I efficient today. Or, I may just be procrastinating and putting off other things I should be doing.

The King of Fighters is, surprisingly, a famous fighting game series. And it's a darn good series too, albeit not one of the easiest to approach and, like many games of the genre, suffering from frustratingly difficult bosses. Or maybe I just suck big time at this type of games. (Which I do, but won't let it stop me.) I've yet to review Guilty Gear X2, one of my all time favourites in the genre, and the game that got me hooked on fighters. Expect a review of it before too long.

I think it's mildly worrying that my PS2 game shelf has grown to such an extent that I concluded the only sensible way to organise it was in alphabetical order. I'm sure many people have much more games than I do. After all, I'm quite picky about the types of games I like. Still, it's not an entirely unimpressive sight.

Labels: ,

Metal Slug

Update: Review of Metal Slug Anthology for PS2

It's been a while, but at long last here's a new video game review. Metal Slug is one of the coolest arcade game series ever made, and this cool PS2 disc has, well, all the arcade titles from the series. They're tough, though, like arcade games tend to be. I'd like to see an arcade shooter I could beat with a single credit. It would make me feel good, feel like I've accomplished something. But alas, I'm doomed to be a failure at all games that require skill, speed or reflexes. If I'm going to fail, though, at least I'll fail with enthusiasm!

Hopefully it'll be less than six months till my next review.

Labels: ,

Thursday, 12 June 2008

Server and More X-Arcade

Update: BossBattle.net moved to a new server

Hopefully all has gone well, and the change should have no visible effect for readers. However, if weirdness should occur, blame the server change.

The X-Arcade is working out well. Haven't had a chance to play quite as much as I'd have liked (more out of my own laziness and inability to choose what I'd actually want to play than anything else), but the experiences have been pretty positive thus far. Except that connecting via USB seems to screw up my MacBook. CPU usage jumps through the roof, and it doesn't even stop when the X-Arcade is unplugged. I don't know what's going on there, it should be recognized as a regular keyboard. Works fine with my PlayStations, though, and I've got a PlayStation to USB adapter, so that way I'm able to use it with my Mac as well without much trouble.

EDIT: I found a workaround for the Mac issue. Seems it's an incompatibility problem that Mac OS X has with some USB devices. Removing a certain (unnecessary, as far as I can tell) mouse plugin seems to have fixed the issue. When in doubt, Google! Should have done that right at the start...

There also seems to be an issue with certain individual pieces of software, including DosBox and Emilia Pinball, that pretty much freezes the system if the controller is plugged in whilst starting the software. I think the problem is caused by the SDL library, but I can't be entirely sure about that. Anyway, this software too appears to work fine if the controller is plugged in when it's already running.


I'm already toying with the idea of replacing the buttons. Not that there's anything wrong with the standard Xgaming buttons (except one is a little bit stiffer than the others, but it's such a minor annoyance I'm in no hurry to do anything about it). However, there's always room for improvement. But that certainly wouldn't be happening in the very near future. It'd cost some, and I'm not particularly experienced with electronics either, so I'm a little nervous at the prospect. There shouldn't be any soldering or anything involved, but a lot of little fiddly bits to attach in the right places...

The probable choice would be the Happ Competition Pushbuttons. These have convex buttons, as opposed to the standard concave ones, which are supposed to have "greater accuracy and speed". This kind of design also seems to be more popular in Japan, and when it comes to video games, the Japanese are the ones to trust. Of course I'd love Japanese buttons, like Sanwa buttons to go with my Sanwa joysticks, but they seem to come in millimetre sizes, while Western buttons come in inch sizes, so I suspect they won't fit the X-Arcade. (If I ever were to build my own arcade controls, Sanwa would probably be pretty high on the list.)

Labels: ,

Wednesday, 28 May 2008

Restructure and Reshuffle

Update: Restructuring RPG sections

No new content, just slightly restructuring and tweaking the RPG Resources section. Namely, I've integrated my old campaign information page that was under the Elcalen's Homepage section into the current RPG section. I should have done that when I first created a dedicated RPG section, but naturally I was too lazy.

Any other thoughts that come to mind seeing as I am blogging? Well, I've been listening to a lot of music on shuffle during the past few days. I usually avoid this. I see the album as a whole which is meant to be listened as such. The songs lose something when taken out of their natural context. However, listening on shuffle I get to hear some neat tracks I rarely listen to. I've just got too much interesting material on my hard drive.

Of course the same goes for my CD rack, and there are many interesting CDs I haven't ripped on my hard drive, but you can't listen to an entire CD collection on shuffle... So, to sum up, it's refreshing, but it's not something I would want to do all the time.

Labels: , ,

Sunday, 25 May 2008

The Apple Tree

Update: New episode of the Kin of Cerberos RPG online

We played another session of my Kin of Cerberos RPG campaign today, and the story 'synopsis' is now online. The episode is titled The Apple Tree. The story was inspired by the fact that there is an apple tree in full bloom just outside my window. It's a strange ghost story, and fun to run, even though it suffered some from being designed, once again, at the very last minute. Not much more to add.

Labels: , ,

Tuesday, 6 May 2008

And Logs Are Lighter

Update: Several new poems.

An update not involving RPGs or video games is a rarity here. But I managed to add a couple of old poems to my poetry page (which can be found under the Elcalen's Homepage section). The additions include a couple of themed series of haikus and couple more freeform pieces.

It is fascinating to read old poems several years after writing them. It's like reading entirely new poems, sometimes. Often I have almost no recollection of writing them. Which means that even I have to struggle to understand some the more surreal, flow of consciousness style works. And I'm not sure I always do, even though I wrote them myself. ('What is life but afterlife?' What on earth's that supposed to mean?) Of course, I'm not always sure I understand a poem when I write it. Sometimes they just sneak upon you and take over your pen...

Labels: ,

Tuesday, 8 April 2008

Introducing Wyrmvoid

Update: New fantasy setting, Wyrmvoid, in the RPG section.

Two updates in a row, wow. And this one's a fairly big one. I've added material introducing an entire new fantasy setting to the RPG Resources section. The setting is called Wyrmvoid, and it is specifically designed with Dungeons & Dragons in mind. It contains all the traditional trappings of the genre, with all the standard races etc., but adds a twist or two, namely the fact that it is set in a distant future of our own solar system in which the planets have been terraformed into inhabitable worlds, some very much like our own, others much more exotic.

This means that the setting can be used equally well for both the most traditional, cliched dungeon crawling games ever and more original adventures dealing with, for example, interplanetary travel. It also means that there is an almost infinite number of possible locations for adventures as each planet, moon and asteroid is a world of its own.

Whether I'll ever use this world is still a mystery. As I discussed in an earlier post, D&D has both its pros and its cons. If I were to run a second campaign alongside Kin of Cerberos, though, this would be a strong possibility. Use it or not, it's now officially Out There. Maybe someone, somewhere will find it useful (if by some stroke of luck they'd happen to find it).

Labels: , , ,

Sunday, 6 April 2008

The Hunt Is On

Update: Latest episode of my Kin of Cerberos RPG online.

An actual update this time. We finally got around to playing my Kin of Cerberos RPG campaign again, and the story of the latest session is now online. As RPG sessions go, this was hardly one of the most complex. But the main thing is that we got started again, and the seeds of a new, interesting storyline have been sown. This was the tenth session, in fact, which makes it my longest running game since my Xena RPG Triodia. And it looks like this will be my top campaign for some time to come.

I used paper figures for the first time, and was fairly pleased with them. While they're not as impressive as proper metal of plastic miniatures, of course, they're easy and cheap to make, and I'm sure I'll be using them more in the future.

Labels: , ,

Thursday, 20 March 2008

Games That Could Have Been

This isn't actually news, but I haven't advertised it a whole lot.

As you may or may not know, I've been interested in electronic music created with tracker software for quite some time. My interest lies mainly in music inspired by old video games and also demoscene music (although I've never been a scener myself). Some of my own tracker creations have been available under the Elcalen's Homepage section for years.

Sometime last year, however, I registered as an artist at Last.fm and uploaded a selection of MP3 versions of my early tracker tunes there, creating an album titled Games That Could Have Been. The tracks can be listened to online or freely downloaded. (If you're a tracker enthusiast, the original mods can be found on my website.)

My artist profile at Last.fm can be found here.

You can listen to the tracks in question here.

There is also more information about the background of these tracks here.

Now, these tracks are likely to appeal to a fairly limited audience, primarily those interested in old video games or old tracker music. But go ahead and give them a go. It'll cost nothing. In theory I should be able to get royalties for tracks streamed over Last.fm (but not from MP3 downloads). However, the amounts are likely to be so small that I think these tunes will never see enough plays to make a single cent, let alone the amount needed to actually collect money.

Labels: , ,

Monday, 17 March 2008

What Friends Are For Pt 3

Second morning. There's not a whole lot of change actually. Muscles still ache. It's mostly my upper arms that I notice at the moment, but my legs ache as well when I move around. It's no worse than yesterday, so I expect it'll start getting better before too long.

Someone had the bright idea of mixing most of the bacon in a risotto (what a waste), and in the end I only had enough for one butty, and not quite as much for that as I'd have liked. I usually make a very simple bacon butty. Just two slices of toast with margarine, a couple of slices of tomato, and several slices of fried bacon. I'm not used to using mayo or other sauces in sandwiches, as we've never really used them in my family. (I think they are used less in Finnish cuisine in general than they are in Britain, for example.) We rarely even buy salad dressings. That being said, I have a hard time accepting a hamburger without mayo.

As for updates, I've been doing little tweaks here and there. Probably nothing you'd even notice, but some sections should be cleaner and more up to date.

Labels: , ,

Tuesday, 11 March 2008

New Blogs For Old

I decided to take the plunge and switch to blogger.com for the purpose of managing the blog section of my website. What this means in practice is that there's now an automated archiving and labeling system, as well as the possibility for readers to add comments to posts.

I've spent much of the day customizing the template so that it is in line with the rest of my site. I'll probably still keep on tweaking the look of the blog part of the page for some time. The code for the page is likely to be quite messy still, as what I did was basically just take a sample template and replace bits of css and html with code from my website. Lots of cleaning up would be in order, but as long as it works, I'll be happy. Luckily I hadn't accumulated a whole lot of posts yet, so I was able to move the old posts into the new system without much trouble.

Other than that, not much happening. I'm totally hooked on Sweeney Todd, and have been listening to the soundtrack a lot since I saw the movie last week. Oh, and playing Star Ocean: The Second Story.

Labels: , , ,

Saturday, 19 January 2008

Welcome to My Nightmare

My first ever review of a PS3 game is now online. The game in question is The Simpsons Game, which, being a Simpsons fan, I enjoyed very much. The PS3 certainly has lots of potential, but it remains to be seen if it can deliver such a mindboggling number of great games as the previous two PlayStations have.

Apart from playing games, I've been listening to lots of music lately, discovering Alice Cooper and Alanis Morissette, and rediscovering many old favourites, from ELO to Roger McGuinn. The Stones' Undercover is playing as I write this. I'm also hoping to get my sleep rhytm fixed (I've been staying up till three or later as a rule lately, and that's not doing me a lot of good in the long run). And that's about it. Haven't really been up to much.

Labels: , , ,

Monday, 24 December 2007

Testing... One Two Three...

It's been a while, once again. Nothing new. Ben comes and he goes. Right now I'm setting up an environment for writing and publishing these pages directly on the web server. This'll make updating easier. But there's one or two hiccups still. Except future updates sooner than a year from now.

As for news, there's not much. My adventures in the world of operating systems took a new turn, as I bought a new MacBook last summer. I've been very happy with it, and Mac OS X, for the most part. No, it's not exactly all Free Software, but it's a hell of a better than Windows. And being a Unix system, OS X is quite compatible with much of the Free Software scene.

Update: I think I've got the hiccups pretty much sorted out. As a Christmas bonus I've added a new episode of my Kin of Cerberos RPG campaign, as well as two new video game reviews, Guilty Gear and Viewtiful Joe.

Labels: , , , , , , , ,

Sunday, 4 February 2007

Spring Cleaning

As promised, I've returned to running a roleplaying game after a longish break. The campaign, called Kin of Cerberos has it's own page under the RPG Resources section, including background information about the setting and the stories of the game sessions played so far. Still waiting to finish a couple of video games so I can write reviews of them. I've been too busy with other stuff lately to get back to playing them...

Well, spring in Finland is still quite far off, but I managed to clean my room. And it needed cleaning, I can tell you... I even scrubbed my keyboard, which was covered with brown muck... And nothing much else to say. I'm leading a boring life, as usual.

Labels: , , , ,

Monday, 13 November 2006

Crouching Pop Star, Hidden Gnu

Not much new in the past month. I've just added a review for a fun Japanese action game called Bujingai. My current passion is the Free Software movement, and I've been trying to get rid of as much proprietary software as possible. A couple of days ago I installed a new GNU/Linux distro called gNewSense, which shows a lot of potential... There's not much I can do myself for the cause, except make a stand and stick to the Free Software ideology as closely as possible in my own life. If there only were great many of us that did the same, the world might be a better place, at least as far as ethical and sustainable software development goes...

Labels: , , ,

Thursday, 12 October 2006

The Future Is Now

BossBattle.net has a brand new look. And I'm pretty happy about it. It looks much more neat and professional now. I've also made some changes to some of the sections, particularly my personal homepage, which has gone through a big cleanup. The Hercules & Xena RPG page is gone, as I'm not running the game at the moment, and thus had no motivation for upkeeping it. Instead there's a new RPG resources page. (Well, the page actually existed before, under my personal homepage, but I hope to expand it in the future...)

I hope whoever might end up here will enjoy the new look and feel, and make use of what I have here... Don't be afraid to drop me a line, or visit the forums.

Labels: ,